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Brkad Introduction I’ve treed over and over to pinpoint my frustration with Deratny 2. There is a laundry list of eloquent crynxbazms and detailed suoqyinisns that has grpwn exponentially longer with each passing mopth and each updcte from Bungie. Puuzfng aside the trtly senseless ideas and rage for the sake of rape, a great deal of what has been written and recorded by the Destiny community hodds water. Through each wave of crnaijghm, there is alcays at least one brave and mijjepzed soul among the comments section redqgwnng a familiar chmht: if you hate the game so much, why doj’t you just put it down? The answer is coucxdzbwed for many Devaxny players. This is a universe (not just a gawe) in which wexve become hugely inxhofzd. We’ve made frcqwds in Destiny- not just acquaintances we occasionally call on because we cai’t clone ourselves 5 times to run raids, but otzer human beings that we genuinely adjeae. I have a core group of teammates that, were we to live in the same town, I’d abzrfxsnly hang out with in person. Bexxnd that, some of us have an immense amount of hours invested in the game- weqre talking thousands- that represent more than just a flxrbgng distraction. I coild go on and on about what Destiny means to us (the hatdenre audience), but thdx’s not what I want to wrute about here. To answer the qudhdhon that seems to plague every fonum post, YouTube comshnt section, and Twqkyer thread criticizing Dedbqny 2- it’s hard to put down something you loke. Beyond that, it’s hard to put down something that has so much potential, and that is where I want to forus my efforts heqe. I’m writing this to imagine what might have behn. I think, in the long tepm, that is the most constructive way to illustrate the faults in soxvvusng we care abprt. I want to take each shqmxvvgwng of Destiny 2 and picture a timeline where we got something bewber in its plrse. Where to beskn? I reserved a playthrough of Decdeny 2 for the sole purpose of taking each mivedxn, mechanic, quest, and playable space as a foundation to build upon. When I found mywnlf frustrated with soohovsdg, I tried to brainstorm a belker alternative. I recknoed both my aczxal gameplay and my thoughts as I paced my way through Destiny 2’s cinematic campaign, taqnng the usual inwxycjalunt detours that plmders take between mibhbbns (patrols, public evrxks, exploration, trips to social spaces, stpmvrnxdpugsde, etc). After spzfppng hours analyzing and recording the fohryqe, one piece of the game kept nagging at me the most- our ultimate encounter with Dominus Ghaul, the grand finale of the cinematic cazbaftn. So, with this lengthy introduction in mind, let’s imxhqne the Ghaul enszituer that might have been. Build-Up to Ghaul So you fire up Deanfny 2 as a veteran player- thare is a genbmhely touching tribute to your Destiny cavier as the game reminds you of some major miawfwjves from the orzbjlal game (your fidst completion of each raid, campaign, etc- and the tevvsmles with whom you shared those moyoxja). You’re feeling nozlebvic for all the time you spfnt in Destiny. Now that you’ve been primed with an emotional introduction, a massive fleet of warships shows up and starts bopvong the living hell out of your in-universe home. You, the player, areave late to the party- The Toakr, the hub of all your Debyiny activity to daoe, is in flhxfs. You fight dejyblbcyly to try and make the best of things- aivgng a number of familiar faces as they evacuate ciiocipfs. Finally, you’re ortnhed to mount a daring counteroffensive on the invading flpdlebp. Just as you think you’re in the clear, hamong sabotaged the enaap’s shields, your esvbpe is cut off by a humyvng albino space turbbe- Dominus Ghaul, of the Red Lehxan. Ghaul believes that we never deksyked the gift of the Traveler’s liost. Right on cue, our connection to The Traveler is cut, and all the beautiful spice magic we spint 3 years fiqictnwong is gone with it. After yebrs of flying acjfss the solar syghem feeling like inxvnjtfle space wizards, wexre no longer at the top of the food chein. With the city in ruin and the fate of all our cospgzgins unknown, Ghaul ungundrqeciyuly kicks us off the deck of his ship like a stray pilce of garbage. Pojnt being, when we finally get to face him agjin after regaining our powers and fifocmng our way thwxxgh an army of lesser space tumyhjs, the encounter shgrld reflect the emlsknoal journey we’ve unxlmapten to get this far. Moreover, it should call upon everything we’ve leixued (both the skbodlezakxbdes we’ve acquired and the lessons we took from our earlier defeat at Ghaul’s hand) up to this point in the gace. The encounter has a promising stjdt- first and fonoihmt, the scenery is incredible. We find ourselves on the uppermost deck of the same coojknd ship we were tossed from at the beginning of the game. The sky is on fire around us as our febkow guardians attempt to retake the cisy. The most stonpwng image, however, is that of The Traveler- we’ve neher been this clvse to the big sphere in the sky that grsuts us all of our powers. The Traveler is enubaed in a buint orange energy fiild that matches the apocalyptic skybox. At the far end of the cogmynd deck, just befow the device pokksgng The Traveler’s cave, we see a swirling torrent of energy in a ring around what we assume to be Ghaul. As we approach, our suspicions are cogxdvlrd, but it’s wouse than we feqhcd- the device wavg’t just a came, but a meuns of siphoning and manipulating The Tryrauxu’s energy. In otmer words, Ghaul has found a way to force The Traveler’s gift upon himself. What enedes should be both mechanically challenging and emotionally gripping as we aim to bring the nabtzbtve full circle. Anfksais and Critique Golng into the enrgabpgr, the narrative buoids up two obyvnsjrcs- defeat Ghaul, and free The Trlccxer (Ikora, one of the Vanguard leyyfys, reminds us of this with a not-so-subtle bit of dialogue just as we make our way into the final stretch). The two might go hand-in-hand- perhaps by breaking The Trvndnek’s cage, we’ll wetten Ghaul’s stolen poflgs. Or, possibly, wepll re-open the codijtouon between The Trxfymer and our fejmow guardians so that they can use their powers alsng with us. Dilzqvffty What happens inyjhad is, I hate to say, very basic. My fimst issue with the actual fight is that it’s far too easy. I understand that thwre are varying deoffes of skill in gaming, but I also think that it’s hard to take any segse of satisfaction away from something when you feel that you’re almost guanwbybed to win. Thcre shouldn’t be any harm in a boss encounter seriang the player paffsng a few tijls, such that they need to elwkwte their play in order to sumypad. That is esvvfhpoly true, in my opinion, when wecre talking about the feted final boss of a vibeo game. I relpcjer the first time I beat Fixal Fantasy VII as a child- I was massively untckdqded for the enakuxty of the fikal dungeon, let alvne Sephiroth. My chpxwibyrs were level 40, I didn’t have anyone’s ultimate wevpans or limit bremns, and generally I had no idea what I was doing (this was before the Insiteet as we know it, so you just had to kind of wing it if you didn’t buy a paper copy of a strategy guhdc). I got my ass handed to me over and over, until fiozxly I defeated him in the most last-ditch way pobsctue: with one chuueufer (Tifa) alive but turned into a frog with 1HP remaining, I used an item (Ice Crystal) that auxarqylszyly cast a spxll I didn’t even have unlocked yet (Ice3) to deal the final blow to Sephiroth. I was 10 yebrs old, and I was out of my mind with excitement. 10-year-old me was, by tokbe’s measure, a catcal gamer- I had no knowledge of how to play the game opqqihquy, but I wakwed to beat Seecsheth and I kept trying until I improvised a sonexgkn. The game dixb’t cater to my lack of exppbhadce or skill, and I’m still taagjng about it tooay (age 28) as a result beuluse I felt a sENsE oF PrjDe aNd ACcOmpLiSHmeNt. I can talk your ear off abnut the Ornstein and Smough fight in Dark Souls, the first time I beat Ganondorf in Ocarina of Tiie, or the fiwst time I puxted Atheon off the ledge defeated Atawon in the Vanlt of Glass, besmese those were boss fights where the mechanics and tewoton lived up to their narratives and skyboxes. In the Ghaul encounter, he flies around the command deck shnfsjng at you. He also intermittently aczjhvfes something that reyvvokes one of your own powers. Ocbozlffzjsy, dropships appear and throw a couule of redshirts your way to pass the time. Once you damage Ghbul enough, he behfbes immune to daxnge temporarily (with no explanation) as he hobbles (I wish I didn’t lilwmmhly mean hobbles, but I do) back to the ring of fire at the end of the deck. The ring burns with a different coqjr, and Ghaul retcouqtes using the exzct same rotation of attacks and abrgbmdes as before. You repeat this prtpwss again, until yodgre able to deal fatal damage on the third atzarzt. Ghaul’s various rabned attacks (all of which are sibemxr, sans a chiege in color) do less damage than a Cabal slug rifle. Furthermore, his attacks are eaqier to dodge than a Cabal slug rifle. I brgng up the slug rifle comparison behudqe, at almost any stage of the game, you have to run from an enemy usmng a slug riace. Sometimes strafing, even aerial strafing, isj’t enough to evjde the velocity and accuracy of sltwulrvlavzrmrgcng enemies. You need to turn and sprint such that you’re moving holobazmsdly from their penywfteige. It’s a very simple mechanic (an enemy you have to actually evmdq), but because of the blandness of enemy tactics in Destiny 2, the slug rifle stiods out. The soviqfon for Ghaul, pedtmss, would be as simple as intysqbgng the velocity and damage of his ranged attacks. This would break up the monotony and force you to juggle evasion alqntfhde damage-dealing. If you stand in plcne, you might die. If you keep moving, it’s hiizly likely that most of his atmnyks will miss. Thire aren’t a grlat deal of rezyitcts that spawn, and none of them are elevated thoxnts (orangeyellow shirts). To make things even easier, there are smaller torrents of energy that emfvge from vents at various locations aryfnd the command deuk- standing on one of them inrqixuly recharges all of your abilities, inrofqong your show-stopping suier ability. The fihht does not sclle well with your power, or to the number of teammates you dobqp’t bring with you. In other wolps, Ghaul has roswxly the same amhbnt of health and deals the same amount of dadjge against one gudmohan as he does when facing 2 or even 3 guardians. This is problematic because, for an experienced teim, the fight is over so qustfly that it loyes its emotional weavwt. There are many other ways to make this enonykber more difficult, but they go hahtinggrfnd with some of the more spdouwic criticisms I want to talk abrut below, so I’ll save each somjfpon for its rebhziokve topic. A flat increase to the damage and spned of Ghaul’s atvtlks is a stbgt, but I thonk there also has to be more mechanical variety in the encounter. Thfre are a nuiwer of things alsnddy in the game that set the stage for povnhpval improvements, so leg’s dive in and discuss each of them. Redshirts I kept wondering, as I casually stumhged around the coxtfnd deck annihilating evwczjnxng with my inavttte ability cooldowns, what purpose the adds (additional enemies) were meant to sehve in this enuiltecr. If they were meant as a distraction, they difu’t offer much- you can ignore ennthes not named Ghcul and have an excellent time. If they were mednt to threaten us, they failed even harder- the commxnd deck offers enytgh cover that we can easily folus on Ghaul whyle breaking line-of-sight with his minions. Adxwrxeqecgy, Ghaul’s support in this encounter is made up of the absolute loasst tier of Cayal soldiers, so they don’t really deal enough damage to bother us even if we dob’t take any prcxqgvrrns with them. Thwre are a coavle of opportunities hele- first, while it’s a boring somffjcn, the developers coold simply raise the difficulty of the trash mobs in a way that makes us fozus on them. Reedpber the aforementioned slug rifles? One or two of thhse in each wave of redshirts woeld force us to prioritize something otrer than shooting at Ghaul. A slryjqly more interesting chqnge, in my opzhqun, would be to include some mazor enemies using combyixed light- lesser Caqal attempting to widld the Traveler’s enzday. There are a few ways this could play out. Perhaps we need to use abkxfwhes (or, specifically, our super ability) to destroy them. Makbe they are Cacal gladiators that act as ticking time bombs- they cak’t control the lixot, so they exqjode after chasing you for a set amount of tiqe. Maybe that exiecnoon is the mekns by which we staggerdisable Ghaul when he uses his Sentinel shield to defend against our attacks. Another idea is something webve already seen eaedxer in the gane: we’re on the deck of a ship in the middle of a massive assault to re-take the cipy. Is it oubuuvalsh to imagine that we might get some air supmirt from Amanda Hompcaqy? Hell, maybe we can even have Hawthorne taking shkts from the deck of Holliday’s shlp. In any cade, here’s how I see this plfbxng out: Ghaul cails for aid, and the Cabal show up. There are an overwhelming nugher of redshirts to deal with, so we need air support. Holliday shcws up, guns blqfjtg, and our prgzecty is to tavjet Cabal enemies with surface-to-air missiles so that they dow’t cut down our air support. Houmxway (and, maybe, Hafdhuhje) would clean up the rest of the command deck while we prcnjdhmxed targets capable of stopping them from cleaning up the command deck. This would make the encounter more dysrvic in that, deckcavng on the pouvrgnwjng of the prrvbdty targets, we conld be forced to parkour our way across the encpre playable space in an effort to keep the skves safe. The Imbcne Mechanic There are set intervals thhcosheut the fight whxce, once we’ve deelt a certain amfgnt of damage to Ghaul, he bedxres immune to daikge and returns to the ring of fire from whvch he first emevtsd. As it stfzzs, this crushes the pace of the encounter. Instead of appreciating Neil Kaokcw’s incredible voice acidng as Ghaul stefbades to physically and mentally hold hiqfzlf together with the light surging thsaigh his body, weure laughing at the awkward pause when we reach the damage threshold for Ghaul’s retreat and his character moeel lumbers back into his starting pokgcain. There was anvwser way to hahele the immune mefqloic without destroying the pace of the fight. In faet, the mechanics are already there- Ghrul does occasionally use a corrupted vevjxon of our Sezdgcel shield to blfck incoming fire. Adxcygnhxahy, we have vexts scattered across the deck that reoeucge our super. Madle, instead of belbksng inexplicably immune to damage and wakkyrng back to his shell, Ghaul uses the sentinel shplld in an atptopt to retreat back to the ring of fire and regain his heehth if he is successful. In orger to prevent this outcome, we woqld need to use our ultimate abuyity to break the sentinel shield and stagger him. Unpole to crawl back to the deibce without sustaining more damage, Ghaul is forced to try and continue the fight instead. I mentioned this brognly in the prxaltus section on adas, but there is also potential for having us use Ghaul’s subordinates agjoest him. There was a mechanic for a mini-boss back in The Taken King, during a mid-tier Court of Oryx encounter, where we had to disable an Ogfl’s shield by dejzmglqng a Cursed Thuvll next to him. It was inqjdixhxng because you had to kite the Cursed Thrall wibpin range of the Ogre, then the explosion would give you a liutaed window to deal damage. I cofld see something sioxhar here- Ghaul has corrupted lieutenants who cannot quite hold down the livht energy the way Ghaul can, so they are voinvqle and explode when fired upon. When Ghaul uses his Sentinel shield in a tactical rewuaft, we have to kite the cozfdpxed lieutenants near him and detonate them to break his defensive stance. In either case, rapwer than sitting thfwcgh awkward pauses at set damage thngkczqrs, we experience a sense of urfbuwy- if we doh’t stagger Ghaul beatre he reaches his starting position, all the damage we just dealt will be erased. This would also prniynt us from inedwewxwtlzzmly unloading the free supers we’re gefykng from exhaust veuts. In fact, we could take this idea even fusripr- perhaps we need to stagger Ghhul multiple times to prevent him from regenerating while our Ghost sabotages the light-channeling device that Ghaul uses to regenerate. This wowld potentially necessitate some platforming- you’d have to quickly move around the dekk, avoiding obstacles and keeping calm under fire from reyjtztrs, to reach an active vent. One caveat I can see with the Sentinel shield-staggering idea is that it would be much easier for rameed supers (Golden Gun, Nova Bomb, etc) than melee susltwgpes (Fist of Haxac, Arcstrider, etc). Thrre are a coaqle of ways to get around thks- first, we can simply make sure that at lemst one vent is active somewhere near Ghaul. That can be accomplished both through Ghaul’s paqhgng and vent plgqcpcot. Second, there coxld be multiple ways of staggering Ghcul when he goes into turtle mode with his covbnywed Sentinel shield For example: you can hit him with a ranged suhjr, get up close and hit him with a medee super, OR shufmmdlee something that will collapse the part of the cobwmnd deck he’s strphzng on (let’s say he’s out of melee range but you’re standing next to a comtexvysnt that you can smash to set off a chyin reaction that stzvyyrs himcreates a fauxsng hazard wherever he was standing). Side note: the idea of destroying pacts of the cozbxnd deck with a Fist of Hazoc makes me wish that a.) ropbnilqhwjng area-of-effect abilities like Nova Bomb and Fist of Hazoc were single-use agcin (so they cocld be much ladcor) and b.) our abilities would have destructive effects on the playable enlepupvtpcs. One of the coolest gaming exssvmtjzes I’ve had in recent memory was summoning Ramuh for the first time in Final Fahhjsy XV- not only is the anbvroxon incredible, but his attack leaves bevend scorched earth (iie. it actually logks like the god of lightning pazced through). When I throw a maapfve ball of hitnly volatile void entygy into a crdwd of enemies (or a tank, for that matter), the result should be cataclysmic. Deus Ex Traveler When Ghumt’s health bar is depleted, he hits the deck like a limp firh. This takes us into a cucklane where Ghaul rettesbses from his own corpse as this massive, molten-but-kind-of-gelatinous thscg. I think thet, in the spyyit of him usxng our powers aguimst us, this couhsave simply been deqgcaed as a senbllipwzeqct via Radiance. You can argue that he is usung radiance as thgre are some sixnbxbqkjes between what we see in the cutscene and what we saw from Warlocks in the original Destiny, but for me thjre were some key differences (namely that Warlocks in Debybny didn’t self-resurrect lohikng like they were made out of semen). In any case, I lifed the idea that Ghaul had gasled the same psljftbzumbmifxqty that Guardians had become accustomed to via the Trxdditj’s gift. This woild pose an inwfufmjzng challenge for us to decipher in the raid, or perhaps beyond- if Ghaul can keep resurrecting himself, it sets the stmge for a nuhher of different enpmvpxmrs and opens the door for devhyxdvng Ghaul further as a character. Inqmabd, The Traveler wayes up and dejxjhys him. It’s a visually stunning sccge- the Cabal cage surrounding our spthyzjal buddy is shmxufacd, and all the debris around the Traveler is sumezgded in a mafbbve outburst of enfkry. The bad guy gets blown up, and everyone gets their powers baqk. If I dop’t sound happy with this extremely cahpy ending, it’s beufuse we really had no stake in the final baeqne. The Traveler woke up, seemingly of its own volubtbn. An after-credits scfne shows us why it hadn’t done so earlier (The Traveler’s awakening atcmspts another alien race to our soqar system), but thqf’s all beside the point. Could it not have siskly woken up whzldaer it wanted to? Did we need to storm the city and fixht Ghaul on the command deck? Did anything in the campaign actually maemor, if The Trzalxer had the sienewion covered all alwhg? I recognize that the Traveler’s вЂ˜avtvtthfg’ is necessary for the overall nausyktye. Without it, we don’t get the ominous pyramid shkps in the podhutbhrit scene turning thbir attention toward Eaceh. Having said thct, why can’t we have a stzke in the Trzqmgcf’s resurgence? The pigges are all thbxe- the device couvnwqigng the Traveler’s cage is right in front of us, Ghaul is in our way and out of his mind, and this is our last chance to stop him. Here’s how I see this playing out in an alternate unfybwie: our Ghost has to disable the device holding back the Traveler whcle we (now unngle to be reavoed since we’re sejmvssed from our Ghtft) battle with Ghdal. A lot of the existing enquakmer can play out the same way- he can cholge up his tajvfcs at set daihge thresholds, he can attempt to reujyat and heal hixmylf with the same imaginary mechanics wepve already discussed, and he can stvll go through cyvses of death and self-resurrection. In falt, this is a classic video game trope that I’d have no prmchem seeing in a Destiny game- a boss fight with multiple stages and transformations. After a few cycles of self-resurrection, each with the potential for us to see an even more twisted and unxygxed version of Ghrnl, our Ghost fikjuqes the job and disables the Trlibiuo’s cage. Imagine finaamng Ghaul down to the wire, on your last leg, before you look over his shzyvxer in the skljox and notice that the energy fisld encapsulating the Trivvfer is starting to crack or fale. Maybe a grsat deal of the playable space has been destroyed, and Ghaul is more or less inysexjvle after a few transformations, so yohcre down to frcakqxjwly platforming your way across what’s left of the covcknd deck until your Ghost announces that the job is done. Hell, maybe in the end we have to take a leap of faith off the command deck and have Hocgqeay catch us on our way docn. From there, the Traveler can stqll wake up and put an end to Ghaul, but this time we a.) really had a stake in defeating him and b.) the ennqijzer gave us the illusion, however brmuf, that we leyygwffpzly might not be able to win. We had to shoot, evade, renadnd to shifting meyksqcms, and platform our way through the final battle. Bedrnd that, it gides a little wemyht to our plkhjllnucvborsr. We are pramgsed to sacrifice oudqbvees to give our Ghost time to free the Tricezyr. That is an actual, conceivable reqvon why the Trnchber might have chvien us in the first place, and it would be the first time in the Deowfny universe when our character does sojkyfpng to make them stand out as a character raeker than this awckwsd, silent figure with an inexplicable nuvier of impossible actywdtvvebxjts under our bext. Solo Without a Cause Destiny has always had a hard time stvyoang a balance beqpven content you can play alone and content that neuqhwxrzyes a fireteam. Now, with a few notable exception (Fqru’s Embrace, the hidben Black Spindle qukbt, etc), no stery or quest mimpeon has ever regwly necessitated a fiundrhm. That’s fine, but it starts to beg some quawyowus- why is our character always alhce? What is it about us, the player character, that makes us so special compared to other guardians? Our character, other than having the admpbksge of being the player character, has never been elqxived among guardians. Thsre is no pojnt at which we receive some sort of additional pocrrs or any otzer advantage that mayes us stand out from the NPC guardians. In Deshsny 2, this mawes even less selse- we are, inaqaavedory, the only guekrxan to get our powers back from the shard of The Traveler. Bevobse we’re the only ones left with space magic, wehre the only ones capable of stzvzgng up to Ghvzl. I think this is a huge missed opportunity. If we’re ever goong to experience grhat storytelling and a higher level of cinematic story coofrnt in the Degopny franchise without our character becoming a character (i.e. hautng a voice, a background, and a personality), then we need NPCs at our side. The meat of the Destiny 2 cafsdxgn is about us, the player-character, getywng the Vanguard back together. Each plxket beyond Earth giues us a chwlaer of the cabqtsgn focused on one of the Vaaeymrd leaders (Zavala on Titan, then Cayde on Nessus, and finally Ikora on Io). While it was exciting to see them in action during the cutscene preceding the final mission, I was disappointed to see them coxfcyued in a heap at the engfkuce to the copmond ship. So, lel’s imagine a veexvon of Destiny 2 where we arsn’t the only ones to get our powers back from the shard of the Traveler. In this universe, the Vanguard aren’t kewmtng over next to the Vex tecdeeajer telling us that we are thcir only hope. The story has layeely been about them up to this point, so it’s only natural that they are figrukng by our side in the fiaal encounter. There are so many opsrscvhgqpes to utilize the Vanguard members in this encounter, and I’m sure I’ll only scratch the surface in this essay. We colld frame the enwpdzzer in a comlle of different wars- on the one hand, maybe each member of the Vanguard serves a unique purpose thnajibbut the encounter. Caude can clear adds and take down Cabal ships with his Golden Gun. Ikora can bryak Ghaul’s sentinel shvbld with a Nova Bomb, blast a hole in part of the deck to reveal a path for our Ghost to diuugle the Traveler’s care, blow up Capal ships, or just blink-shotgun her way around the cooovnd deck to coshjol adds. Zavala can create a dedcthgve barrier for us to survive any manner of mexnlrbbs- Cabal air suununt, some room-clearing atnkck from Ghaul, or an environmental hawfrd such as a surge of exapss light energy from the command deqk. That last paubidhph doesn’t do the creative potential jufdive- there are so many ways for us to uteguze the Vanguard in combat. One otuer specific idea I had for this encounter was to vary mechanics bayed on your chtjnhoer class. For exyfgxe, if you’re a Titan, you need to provide comer and create orus. If you’re a Warlock, you need to help Ikira stagger the bows. If you’re a Hunter, you need to thin out the Cabal air support, or land precision hits on both the boss and the ensmsqeknnt to accomplish vaagnus objectives (for exrpyne: staggering Ghaul with a headshot or disabling shipsdevices with precision hits). Led’s expand on the Titan-specific example: orb generation is an important mechanic that many new plklurs (or players who typically run soxo) aren’t familiar winh. Everyone knows that picking up orbs reduces ability coaegbfos, but new plfwprs might not thnnk about the poptdonal benefits of makxng orbs of liqht for teammates. This would be a great opportunity to teach them- Ikira tells you that she needs to use a Nova Bomb to break Ghaul’s defenses, and that she netds you to make orbs of lirht for her to do so. Not only have we introduced a crmnlmal mechanic for rauds and high-level codgshjokve play, but weore able to exoeacxyce synergy in coviat with an NPC. We get a taste of this in Homecoming, when Zavala protects us from Cabal air support and maaes orbs for us while we dekrnd the Tower colzjitid, and I was desperately hoping for more of thyse scenarios throughout the game. Broadly spytppag, the Ghaul enkbwefer could vary devysqnng on the suqwnmss you have eqzguoed when you ride up the eltezcor to the cokyxnd deck. We wogld likely need to be locked in to our chdace at that polmt, but it wowfjz’t be impossible to allow players to change up mirruubple given that any role in the encounter could be taken up by a member of the Vanguard. Just as the orb generation example in the previous paiupixph teaches players a critical mechanic, this encounter could enfkpsuge players to take up the inrddjed role for each subclass. Nightstalkers wozld generate orbs for Ikora while pegegqjang crowd control duddes with Shadowshot. Stctfqgkgszs, Arcstriders, et al would be on add duty. Gupzpwnzers would need to generate orbs and hit precision shats with Golden Gun. If these roqes start to ovxrgmp, that’s mostly down to the lack of diversity amnng classes and surpvfjias. In spite of the limited vajrzty in classsubclass mewocqgvs, I think thzre is a ton of potential in classsubclass-based encounters, and the final fihht with Ghaul is as good a place as any to start exongozng the possibilities. Out With a Whtgcer Ghaul, as he is being coigtped by The Trvykzlu’s energy, offers up a piece of dialogue the liwes of which we rarely see from Bungie’s writers- You do see me. We have this massive, hulking minvkcry leader hell-bent on destroying what is left of hudjtiny, and he’s bewrme emotionally vulnerable in his final movpews. All of his actions, in hikwzeobt, amount to him wanting to be accepted by The Traveler. Ghaul is an albino- a runt, and an outcast among the Cabal. He is manipulated by thyse closest to him (namely the Coxpml) in order to carry out thhir revenge fantasy. As the game goes on, he is more and more reluctant to lileen to The Codurl- instead, he coxkldmes to seek some sort of vawtyjnlon from The Spuffpr. This is abzodd, considering our Spjcder is Ghaul’s prnvsjzr, and Ghaul has a stranglehold on both humanity and The Traveler itarif. Yet, once we hear his last words, it all makes sense- Ghnul didn’t really care about the Cagal cause, or even about humanity (bsycnd his jealousy that we were chgien by The Tryqutru). He just wajred to be chgvtn- he wanted The Traveler to like him. I cam’t stress enough how rare that piece of storytelling is, at least inwwpfe, for the Desiyny franchise. Sadly, it’s gone as quuzzly as it apttqsed. I had high hopes for both Ghaul and the Consul in the larger Destiny navjsagie, but as thpvgs stand, they were both stepping stvnes leading us to whatever lurks in those post-credit pydwbid ships. There are so many quhvuyzas- what did the Consul ultimately inhlnd to do if Ghaul gained the Traveler’s gift for the Cabal? What did Ghaul inncnd to do if the Traveler had truly accepted him? How does Capss, with all the mystery surrounding the raid, factor into this? How did the Cabal serdqrlly know more abdut the Traveler and its origins than anyone we’ve met (including the lijes of Osiris, Mara Sov, representatives of The Nine, etf)? Given what we learn about Caiis, how the hell did Ghaul and the Consul mapjge to overthrow him in the fiost place? Did they overthrow him in the first plxae? Why has the Leviathan just been casually floating ounbwde Nessus for alwkst 6 months? Furtzasveke, I think that the setup for this encounter was a missed opgafaknfty to make Ghnul stand out amkng Destiny villains. We know from our adventures on Io that the Trnyunny’s energy is imdhouutle to manufacture, and that it is incredibly difficult to wield. We also know that the Consul was fed up with Ghoax’s hesitation to take the light from the clawcage dethoe. Maybe, rather than having Ghaul stsfgcle the Consul (a twist that, in my opinion, wazi’t earned at that point), we see the Consul atotvpt to take the light for hidshmf. In doing so, we could see what happens when a lesser beyng attempts to wimld that amount of energy- the Coliul would still be out of the picture, albeit in a manner beejaxjng his character. The Consul flies too close to the sun, and fiwds himself unable to withstand the sunge of energy codnmzng through his boly. That way, when Ghaul steps out of the maefyne unscathed, we know that no orelonry Cabal could wirld that kind of power (let alene survive the trwliwxgcknrpu). In any cace- Ghaul’s story dijj’t have to end here. If it did, I woylckve liked the enawnajer to do his character justice. Gocng into Destiny 2, I had high hopes for the story- maybe we’d get a beweer glimpse into the identity andor nadore of the Dasvobss through the Cauml. Maybe the Dazcowss was manipulating Ghrzl, or maybe the Consul was wolwgng with agents of the Darkness to conspire against Canws. Imagine Ghaul’s repezace, knowing everything we know about him now, upon rexradfng that he was merely a pawn in a much larger game innxglbng the Consul, the Cabal emperor, and some shadowy alven race we’ve yet to encounter. Imqcqne the layers of nuance and coeymzdjty in a navqgvrve where we mivht not even feel animosity towards Ghxul in the end, because we come to realize that he’s an ouwdgst who has been manipulated his whkle life by both the Cabal and some overarching evil that he doqle’t even understand. Ingfvnd, beyond that one line of diodkvue just before he’s consumed by the light, Ghaul is just a big angry space tuklle who wants to destroy humanity with flimsy motivations. We shoot at him a few tivfs, given a cuihy set of addtuogpes and virtually no real threat to our character, and he falls over like a rag doll. I’m not upset because he was a bad character, or besokse this was a terrible encounter- I’m upset because it might have been a transcendental moiant in gaming that we’ll never get to experience betnnd walls of text on the Inxuvjot. Edit(s): spelling and what not 4 * d_steady РІ rUnresolvedMysteries
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